![]() There is nothing about the awkward offsetting of the thumbtacks, the squashed positioning of the tiny trigged buttons, or the wide stance of the grip when having the screen wedged between my palms that lends itself to do anything quickly in this game with any semblance of accuracy. The real frustration though was in the latter, trying to pull out a submachine when my cover was blown and make a quick move to gun down the alerted enemy. Moving a reticle a few inches to ensure my one shot resulted in one kill was mostly ok but always took longer than it would have on a Dualshock. I would struggle a bit trying to make those small adjustments with the floaty thumbsticks on a precise shot, but stubble even more so when trying to make large sweeping motions. No, where the hardware fails is both in the analog response and positioning of the thumbsticks themselves. Screen size is not an issue, once again the 1280x720 pixel resolution lights up the game gorgeously and details are easy to distinguish on-screen. If anything I went in skeptical about the screen size and if the precise sniping measurements required to line up that killshot were going to translate to a 6.2 inch LCD. I was simply let down by the controllers, or more precisely, the thumbsticks. The problems arose after getting lost in the game, because it's that size again that does so much well that ends up tanking this gaming experience when the petite-ness of the Joy-Cons ends up being the crux of the problem. On my last flight I couldn't even extend the screen of my laptop to an upright position on the minuscule space provided by the seatback tray, yet could whip out the switch and get lost in Sniper Elite comfortably. It tucks away perfectly in and out while waiting for a flight, boarding, or dealing with a cramped seat in coach. If you're a frequent traveller (like I am for business) the the Switch is the next best thing you can buy for yourself after rolling luggage. I can't heap on enough praise about the size of the Switch. The screen is brilliant, the processing power never seems to drag on what it's asked to do, and the size is perfect. On every occasion thus far, the hardware shines. I've played RPGs like Valkyria Chronicles, and I've played arcade games like Tetris 99. I've played strategy games like Into the Breach. I've played action games on Switch like Smash Bros. And that last little bit is the rub, because while the actual game is every bit as good as it was 5 years ago, and while it has aged well, for the first time in my relatively short experience with the Switch, it's the hardware that really lets the package down. Problem is we're not reviewing Sniper Elite 3 here we're reviewing Sniper Elite 3 Ultimate Edition for the Nintendo Switch. The game is ported more or less perfectly as far as I can tell and anything anyone wrote there will be more or less accurate for this re-release. ![]() Really, if you want to dive into the gameplay and story and all that, then pick up any review about Sniper Elite 3 when it initially released. It's enjoyable is well balanced and while the multiplayer had a little too high of a learning curve to really grip me long term, the story and campaign were a real pleasure to complete. ![]() It brings in solid sniping mechanics and a well ramping difficulty with a real freedom to play the levels how you wish even though you will always be at a disadvantage if you stray too far form the game's namesake and away from the actual sniping. We gave it an 8 in our initial review for PS4 and it was on that system I have already played and completed this game for my own pleasure. It originally released back in 2014 on consoles to high and deserved praise. Let's get this out of the way up-front: Sniper Elite 3 is a fantastic game. So I am at a loss as to how to come up with an accurate scoring for this unique situation, but here's hoping putting my thoughts down on the page will do it for me. This review is late because I've never had to actually score a game where what I believe stands in it's way, preventing it from achieving what it should, is both physically and literally outside of the developer's control. Life happens and all, but that's not the reason why this review is late. ![]()
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